01Nocturne
A lidar, told by its own light.
A launch page whose street is ray-cast in the browser — 231,276 returns, drawn in one call, lit as far as one pulse has come back.
2026 · three.js, GLSL
I’m Ines Calloway, a developer in Lisbon. I design and build websites and product interfaces, end to end.
01Nocturne
A launch page whose street is ray-cast in the browser — 231,276 returns, drawn in one call, lit as far as one pulse has come back.
2026 · three.js, GLSLOpen the site ↗
02Tessera
A light, detailed landing page with a four-part product tour, every capability drawn as its own small piece of interface.
2026 · React, accessible tabsOpen the site ↗
03Halcyon
A marketing site for an on-call tool that wakes one person instead of the whole team — and ships no client JavaScript of its own.
2026 · Next.js, CSSOpen the site ↗
Nine years between design and engineering. I draw it, build it, then measure it — contrast, weight, frame rate — until there’s nothing left to take out.
“Ines rebuilt our site in six weeks. It was the first launch nobody had to apologise for.”
Questions
Marketing sites and product interfaces, from the first sketch to launch, and the occasional thing in WebGL.
By project, at a fixed price agreed before we start. Most take four to ten weeks; after a first call you’ll have the number and exactly what it covers.
Yes — from your designs or with your designers, in your repository and your review process, handing over code your team can own.
What the page is for, who it’s for, and what exists already. A twenty-minute call is usually enough to turn that into a plan.
04
I take on two projects a quarter. The next opening is in November.